![]() ![]() Improved graphics quality on both "performance" and "quality" modes.Īnyone know the patch size? Naturally I didn't check for an update last night when I had unlimited data access.Įdit: nvm, it's 887mb. Improved graphics quality on both "performance" and "quality" modes. User settings not being applied when a change of player occurred on Xbox. Improvements for current dialogues and sounds. Increased the quality of many textures. New "on hover" behaviour in various menus. Numerous UI improvements (main menu, inputs, icons). Increased field size for the "Craft More/Buy scheme" input. ![]() In an orchard, the middle section is cleared, not the entire area. Improved and optimized animal ragdolls. Pop-up LODs of vegetation has been reduced. ![]() Mounts make stepping and neighing sounds while sleeping. An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad). Incorrect skill names in new level notifications. The status in fields and orchards about the missing Farm Shed. Version number is not blurred when the option confirmation pops up. In the options menu when a confirmation pops up, the inputs at the bottom are still clickable. Save and Load menu buttons don't react on mouse hover. Key binding buttons in the options don't react on mouse hover. Wolf growling sounds while running are too frequent. Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one. Family quests now don't use the Player's NPCs in them (apart from the family) Possible fix for NPCs stuck halfway in the ground. Herald or exotic goods vendor is in a town without a tavern. Astrid (special NPC) just died the day she turned 60. Bandits stay in place, not approaching or looking at the player. Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest. Sometimes NPCs can't get to the workbench and just stand idle. Hives in the apiary have an incorrect rotation. Poppy flowers in the field disappear in the distance. NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern. Sickle of contention and Rajmunds cane can be equipped in quickslots. ![]() The widower NPC loses his children on loading the game. Footstep sounds for a Dolby Atmos setup. Bedtime sounds for NPCs and the Player. All liftable items now have their own unique sounds for picking them up from the ground. The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used. This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory). Current-gen console versions have been available since October 2022 and continue to attract an active community.- New gameplay customization "fast build". The PC version 1.0 was released on Steam, GOG.com, and the Epic Games Store in Fall 2021 after a successful early access phase, selling over a million copies to date. Medieval Dynasty will be released digitally in the PlayStation Store and Xbox Store on April 20. Additionally, a new update is now available on Steam and console stores, introducing a much-requested photo mode to the game, allowing players to capture memorable moments in Medieval Dynasty. Render Cube is also working on a cooperative multiplayer mode, planned for release later this year on PC and current-gen consoles. Players can expect the same scope and replayability as in the PC and current-gen console versions, featuring the intuitive building system, impressive open world, and extensive content, such as the recent “heir” update. The last-gen console version of Medieval Dynasty has been specifically adapted to maximize hardware performance, including all previously available updates and content. ![]()
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